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SMART LAMP PROJECT USING ARDUINO


                 A Smart Lamp automatically turns on or off based on the light in the room. Using a photoresistor,
                 it detects whether the room is dark or bright. If it’s dark, the lamp turns ON and if it’s bright, the
                 lamp turns OFF. This makes the lamp smart and energy-efficient.


                 COMPONENTS USED
                 The different components used in the project are:
                     Arduino  Uno: A  microcontroller  that  processes  input  from the  photoresistor  and  controls
                    the bulb.

                     Photoresistor: A light-sensitive component that changes its resistance based on the amount
                    of light it receives.

                     Bulb: A light source that turns on or off, controlled by the Arduino.
                     Resistors: Components that regulate the flow of electricity to protect the circuit and control
                    voltage.
                     Jumper wires: Wires used to create connections between components and the Arduino.

                     Arduino IDE for coding: The software used to write, simulate and upload the code that controls
                    the Arduino board in Tinkercad.
                 To make a smart lamp project, follow these steps:

                 Step   1     Connect one end of the photoresistor to the 5V pin of the Arduino using a green
                             jumper wire.

                 Step   2    Connect the other end of the photoresistor to one end of the resistor.
                 Step  3     Connect the other end of the resistor to GND using a black jumper wire.

                 Step   4     Connect  the  junction between  the  photoresistor and the  resistor to  pin  7 on the
                             Arduino using a yellow jumper wire to read light levels.

                 Step  5     Connect one end of the bulb to GND using a red jumper wire.
                 Step  6     Connect the other end of the bulb to one end of a resistor (set limit 160Ω).

                 Step   7     Connect the other end of the resistor to pin 8 using an orange jumper wire.

                 Block based programming:





















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